State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · September 2021

Top 5 Third Person Games in Kuwait Q3 2021 Performance

Analyzing the performance of the top 5 third person games in Kuwait during Q3 2021, including weekly downloads, revenue, and active users trends.

Top 5 Third Person Games in Kuwait Q3 2021 Performance

During the third quarter of 2021, the top five third person games in Kuwait showed a variety of trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look into the performance metrics of these popular games on a unified platform.

PUBG MOBILE

Throughout Q3 2021, PUBG MOBILE from Tencent Mobile International Limited experienced fluctuations in its weekly revenue. The revenue peaked at approximately $349K in mid-July and saw a low of around $84K in early September. Weekly downloads ranged from a high of 5.8K in early July to a low of 4.1K by the end of September. Active users remained relatively stable, hovering around 310K to 340K throughout the quarter.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. showed varied performance metrics. Weekly revenue saw an increase, peaking at about $27K at the end of August, while the lowest revenue was around $10K in the same month. Downloads also fluctuated, with a peak of 3.5K in late July and a low of 831 downloads at the beginning of the quarter. Active users steadily increased from 7.5K in late June to around 12.7K in early September.

Free Fire

Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED showed a relatively stable trend. Weekly revenue peaked at approximately $9.9K in early August and had a low of around $5K in early September. Downloads ranged from a high of 4.8K in late June to a low of 2.8K by mid-September. Active users saw a slight decline from around 111K to 100K over the quarter.

ONE PIECE Bounty Rush

Bandai Namco Entertainment Inc.'s ONE PIECE Bounty Rush experienced significant fluctuations in weekly revenue, peaking at approximately $13K in mid-July and dropping to about $2.4K by the end of September. Weekly downloads varied, peaking at 755 in late August and dipping to 283 in early July. Active users showed a steady increase from around 2K in late June to nearly 3K by early September.

Dynasty Legends:Warriors Unite

Dynasty Legends:Warriors Unite from Taihe Interactive saw consistent performance with minor fluctuations. The highest weekly revenue was around $8.4K in late June, while the lowest was approximately $2.2K in mid-August. Downloads remained low but steady, ranging from 72 in early August to 38 in early September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021